Hello, I’m an Artist in Seattle.
Currently I am working at Microsoft as the Cinematics Lead at Turn10 Studios working on the Forza Motorsport Franchise.
I have shot on Bolex 8mm, Arri-S 16mm, Panavision 35mm, Red Epic, and many cameras in between. I have created comps for Jumbo-trons, Saks Fifth Ave window displays, triple-A games, E3 trailers, Windows Commercials, and custom applications in the Space Needle. Recently I have been shooting in a real-time game engine.
Creative prototyping is my specialty, and where you can afford to experiment.
Without play, there would be no Picasso. Without play, there is no experimentation. Experimentation is the quest for answers.
Designing and building out high data-rate pipelines, managing workflow, server structure, equipment consulting, custom servers, workstations, 4K HDR pipelines and advanced rendering.
I start everything with digital paint. The faster you can see your concept whole the better you can communicate and refine it.