Hello, I am a designer in Seattle Washington currently working at Microsoft.
I have shot on Bolex 8mm, Arri-S 16mm, Panavision 35mm, Red Epic, and many cameras in between. I have created comps for jumbo-trons, interactive Saks Fifth Avenue window displays, AAA games, game trailers, international commercials, and custom applications in the Space Needle. Recently I have been shooting in unreal engine.
Creative prototyping is my specialty, and where you can afford to experiment.
Without play, there would be no Picasso. Without play, there is no experimentation. Experimentation is the quest for answers.
Designing and building out high data-rate pipelines, managing workflow, server structure, post production expert, 4K HDR pipelines and advanced rendering. Believer in solid documentation.
Project and production management, process development, artist mentoring, cross team communication, backlog management, agile scrum lead.